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13 Days in Hell
December 24, 2007
Graphics: 3
Sound: 3
Stability: 5
Overall: 3
At first glance, 13 days in hell appears to be quite impressive. The game has a neat occult feel to it, the menus
have a 3d book as a back drop, and the game starts by having you sign the ’13 days challenge pact’. Sadly, after a few
rounds, the game play starts to get highly repetitive, and what you are left with is a highly-polished, but highly
mediocre game.
At its heart, 13 days in hell is a point and click shooting game. It features five guns, three hand
guns, a shot gun and a machine gun. There are three difficulty levels, with hard levels having significantly more
enemies. While the later guns are more powerful, they all feel a little vanilla – fire rate, reloading and accuracy are
the only things that change between them. The game has a few different enemies, which again are all pretty similar. A
couple need to be hit in their ‘weak points’ to be dealt with effectively, but besides that they are pretty much the
same. The damage system is good – basing the damage dealt on the type of enemy, the distance they were shot, where they
were shot and the weapon used. The system rewards accuracy, and makes the game a lot more skill dependant than it would
be otherwise. The game has far less enemy types than levels, meaning that a new guy is introduced only every few rounds.
At the end of the level, points are awarded based on life left and accuracy. Ammunition can then be bought.
The graphics in the game are decent, but
with only a few pre-rendered models and no real level scenery there just isn’t a whole lot to look at. The music and
sound effects are also pretty good, but again there pretty basic. Periodically, enemies will walk through each other.
While there are a couple bugs with the menus and with starting a new game, there not enough to really affect game
play.
While it might not be the best game out there, I would still recommend checking it out if you are a fan of the
genre or just looking to kill some time. Since easy mode is really easy, you might want to skip straight to medium or
hard. |