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Modern Medieval 2
December 24, 2007
Graphics: 3
Sound: 4
Stability: 2
Overall: 2
Modern Medieval 2 is a game with a great amount of potential. Sadly, a few bugs, and a few poor design choices have
made it all but unplayable.
Modern Medieval is a 2d platformer in which a blue guy fights red guys. In his arsenal he
has five weapons: an axe, a sword, a spear, powder kegs and a bow. The weapons all use a charge meter, the bow uses the
mouse to aim, and the games simple controls make it very easy to pick up. Even the menu is simple, with one option,
“play”. All the controls are explained in graffiti looking text written in the games first stage. The game also has
check points, which you respawn at if you die.
With all this going for it – you might
wonder how it only got a two out of five. To start with, it has a lot of collision detection bugs. Walls and ramps can
be randomly jumped through, and the character has a tendency to get stuck if he jumps into the side of things. The game
also has moving platforms, which will sometimes move independently of the player, and right out from underneath him. The
jumping control is a little loose too.
Knowing this, the best thing to do would be to track down and fix the bugs in
the engine. The second best thing would be to design levels that didn’t require a lot of jumping, or use a lot of moving
platforms. Sadly, the level designers made a long stretch of erratically moving platforms, a long distance away from a
respawn point, and after 13 bug ridden attempts to cross, Modern Medieval 2 became the first game I reviewed without
beating.
The sound effects are also poor, but the music is good.
Overall, the game is too buggy to be considered
playable. |