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Action (4)

Monster Joust Madness

December 24, 2007
Publisher: BattleOn
Graphics:
4
Sound:
3
Stability:
5
Overall:
3






Monster Joust Madness is a game of luck and timing, with how much of each depending on your play-style. As the title suggests, this is a game of monster jousting. The jousts are won by clicking at the right time. Hitting an enemy earns a small amount of money, but dismounting them earns significantly more. The money is used to buy upgrades between rounds. There are four swords and four mounts which can be purchased, that all function basically the same way.

The graphics in the game are good, the mounts and enemies are creative and well-drawn. The sound effects are good but simple, crowds cheer and weapons clash.

The game is fun despite being simple, with the later levels requiring dead-on timing. The game is increasingly unforgiving of mistakes, which can lead to frustration. This is exacerbated by the fact that loosing restarts the game from the beginning. While this does provide a chance to get better equipment for the battle, it can become tedious.

While many will find it frustrating, or be turned off by its simplicity, Monster Joust Madness is a decent, well put together game, which is at least worth checking out.

Escaping Paris 2 is a very short, very simple little game in which you help Paris Hilton escape from jail. The controls are very simple, and all items are used automatically.

Sonny, a zombie-rich RPG by Armor Games, is one of the best games I have seen in a long time. The game is extremely polished, featuring voice acting, effects, tons of items and abilities and a decent story line. The guys at Armored Games really must have spent some time with this one - it has a lot more depth than you'd typically see in a Flash game, almost on par with the NES RPGs.Unless you absolutely hate turn-based RPGs, I'd recommend you check this one out.

At first glance, 13 days in hell appears to be quite impressive. The game has a neat occult feel to it, the menus have a 3d book as a back drop, and the game starts by having you sign the ’13 days challenge pact’. Sadly, after a few rounds, the game play starts to get highly repetitive, and what you are left with is a highly-polished, but highly mediocre game.

Copyright 2007 Trent Tompkins. Games are property of thier respective creators.