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Action (4)

Sonny

January 10, 2008
Publisher: Armor Games
Graphics:
5
Sound:
5
Stability:
4
Overall:
5







Sonny, a zombie-rich RPG by Armor Games, is one of the best games I have seen in a long time. The game is extremely polished, featuring voice acting, effects, tons of items and abilities and a decent story line. The guys at Armored Games really must have spent some time with this one - it has a lot more depth than you'd typically see in a Flash game, almost on par with the NES RPGs.

In Sonny you play as a man who wakes up with no memory of who he his. The games action takes place in Final Fantasy style, turn based battles, with a large amount of dialog and cut scenes to break it up. Later on, you add additional characters to your party, the characters make their own choices in combat, and have their own abilities, but share an inventory.

You are able to change the mod of the AI, between defensive, tactical and aggressive. Generally, the AI plays pretty well, though some times you'll find yourself wishing you had full control. Having the AI automatically pick does help to speed up the battles.

The game features several classes, 30 different abilities and a ton of stats. The ability system is particularly good. Most abilities have recharge times, which can be made up for by loading several instances of the same ability on your actions screen. The battles take strategy to beat - and a lot goes in to choosing a good action setup.

The difficulty of the battles is also very good - at no point in the game could I enter a battle %100 sure I would win. The game has a button called Re-Spec, that lets you reassign your abilities and stats from the beginning, giving you a chance to play with different character setups.

The game takes several hours to beat, and I'd recommend not to try to beat it in one sitting. Unless you absolutely hate turn-based RPGs, I'd recommend you check this one out.

Escaping Paris 2 is a very short, very simple little game in which you help Paris Hilton escape from jail. The controls are very simple, and all items are used automatically.

At first glance, 13 days in hell appears to be quite impressive. The game has a neat occult feel to it, the menus have a 3d book as a back drop, and the game starts by having you sign the ’13 days challenge pact’. Sadly, after a few rounds, the game play starts to get highly repetitive, and what you are left with is a highly-polished, but highly mediocre game.

Fratboy House Wars is a worms-like game, in which you lob books, kegs, dogs, rockets and what might be beer bottles at an adjacent frat house. If you like worms, or scorched earth, you’ll probably like it – and if you do decide to play it, make sure you click the cat in the forth level!

Copyright 2007 Trent Tompkins. Games are property of thier respective creators.